- Search reviews. For the belt furthest from the assembler, split off green circuits. All trademarks are property of their respective owners in the US and other countries. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Yet! Community-run subreddit for the game Factorio made by Wube Software. Youre allowed to do your bus as you see fit. - Blue belt can transport 40 items per second fully compressed. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Valve Corporation. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Click here to open location in google maps. Makes doing blue science and rockets later easier as well. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Yea, that's fine, to make gears where they are needed. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Creating a train grid factory. After that I begin to distribute production to separate factories and do not have single main bus for all products. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Re: How many main bus lines do you generally use? Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hamburg, Copenhagen One of the most popular alternatives is the modular outposts. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Upgrade belts when more throughput is needed. Use the belt throughput numbers to determine how many lanes it should have. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. The Steam Community of Rust shared some insights on how to design and build your main bus. https://steamcommunity.com/sharedfiles/ =754378586. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Look into what products use your resources and how many of those resources you can produce. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. You'll get more benefit from your modules if you prioritize using them for more expensive things first. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Place these one tile away from the Red Science output belt. Search reviews. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Valve Corporation. All rights reserved. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post For more main bus blueprint design options, click here. - Mister's Bar and Lanes. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - What items one puts on a bus is a personal preference. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Stealth Optional is supported by its audience. When you get robots, you can easily extend the bus with blueprints. Plastic x1 (recommend x2) Batteries x1. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. What should be on main bus Factorio? Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. is the fix to just have much larger grid sizes to account for the wait platforms? Would you say that I should have more chopper and iron? Watching the trains move through the junction is so satisfying and mesmerizing! Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Pristina, Hamburg and our Hamburg, Siauliai The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. - So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. - A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Make sure the empty side is across from the inserter! This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. There are numerous main bus blueprint designs you can choose from and use when in a match. Mad respect. Most basic science is done and I reworked it to start pushing towards beacon based systems. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Universal balancers solve this issue by having the back-looping built in. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. First of all, you'll need to think of the best area in where to put it. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Press J to jump to the feed. Assembly lines are best placed so that they run perpendicular to the Main Bus. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. This item will only be visible in searches to you, your friends, and admins. there is even enough iron left for "buildy things" (belts, etc). That means that a splitter can be used to put an equal amount of items on two belts. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. 0 reviews that are not currently recommended. Hamburg, Lviv The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Privacy Policy. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. - You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). However, each triangular base section is an entire huge main bus! - The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Steel is usually the one I'm short on. 7. Use a blueprint book instead of designing your own. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Definitely 4 green circuits. One downside to this can be that all resources are used up before every machine gets fed. - by Rjskeet Thu Jan 10, 2019 1:55 am, Post Lubeck, Hamburg I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. In general, no block should be greatly than 4 but 1 and 2 are fine. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. You could be the first review for Hamburg Legion Lanes. Place 2 rows of belts along the assemblers. 3 is not wise since it is hard to tap properly and rebalance. by MobRules Thu Jan 10, 2019 5:12 am, Post This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Thanks for this! With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Lane balancers may be output balanced or input balanced. If you need more inject more material later instead of widening the bus. All production. To have all the information in the palm of your hand download our mobile app for free! Split-off designs aren't strictly necessary but help immensely. Green Science will share the other side. Some players eventually phase out the main bus entirely in favor of robots. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. It is only visible to you. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. This means I still have throughput on my iron/copper busses for other things. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. I have made about two lines of iron and copper in my last few vanilla games. - Neatness matters! Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. This page was last edited on 23 November 2020, at 11:18. I think this would be adequate: Oh, I already have blue belts. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Now red belt can span 6 tiles, which is pretty good for parts of the bus. - When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Amsterdam, Hamburg Oldenburg, Hamburg The following is a split-off off a 4-wide bus. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. The width of the bus can become a problem if it is very wide. - It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. I've never been a fan of the central bus. What is your definition of "main line bus" ? These items are often just put into chests for personal use rather than on a bus. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Many balancers fail to balance properly once an output backs up or if an output is not used. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Cookie Notice All rights reserved. Hamburg, Frankfurt This is fixed by adding more furnace/mine set ups to keep production high. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. And instead of rebalancing you can use priority splitters. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. The balancers/taps get very large above 4 since your next logical jump is 8. by Trebor Thu Jan 10, 2019 5:14 am, Post 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - I do put steel and batteries on the bus. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Far better to make these locally as needed. Do you just want to finish the game, or do you plan on continuing after the rocket? For the belt close to the assembler, split off half a lane of iron plates. Done! there were conveyor belts. by astroshak Thu Jan 10, 2019 2:08 am, Post
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