Remember, Fix-It is at Faraway-Plaza, right to the north. You'll find him at OtherMart's sweets shop, looking to buy a gift for her. Bypasses a lot of stuff though, but good if you want to just quickly get past some rough areas between Mari's picnics. Then give the z-score for a value of 100, rounded to the nearest third decimal. Suddenly, we'll be able to hear him scream for help, and Kel will point towards your old hangout spot. Once inside, Kel will propose that he and Hero stay for the night, for old time's sake, with the latter reluctantly agreeing. HUMPHREY will eat the GIANT CHECK, and with his hunger satiated, he allows the player back into his insides to continue to explore. Time to search for Aubrey, who should reportedly be on the building's fifth floor. It only serves as the final phase for the first HUMPHREY encounter. Just go there, buy some, then drop them off at Kel's House. Let's enter the pizzeria first, and we'll be treated to a cutscene in which we observe Aubrey and her gang eat a pizza and chat. After some brief exposition, we'll then just return to our bed and sleep. Nobody's at the Playground either, and the only thing you can do there is interact with the mirrors to play hide and seek with yourself. : r/OMORI. Flex into . After being denied entrance by a gator guy who required him to have friends to let him pass, Omori walked in the opposite direction of the road alone. Then, if you swim north-east you'll find a lighthouse, which you can enter to see the big painting at the base floor, but we haven't found a way to light it up by going up to the top floor. Before leaving, though, we're going to the dining room and check on the purse that's on the table. He will behave as show below: Additionally, Humphrey will swallow the party every turn, doing percentage damage to all party members. Mari will say her goodbyes and uncover it, leaving a water portal to which we'll swim to, teleporting us to an area with a dock leading towards a well. What do you do after beating humphrey? In there, talk with the Tophat Ghost to receive a new quest: locate other ghosts, who have gone missing and stop Tophat Ghost from starting the party. HUMPHREY notes that they are not the first guest, and invites the team into his insides to continue their pursuit of SWEETHEART. In here, lower her Speed again, because she'll beat us every single time otherwise. HUMPHREY, also known as SLIME GIRLS LAIR, is the final mandatory location for the HEADSPACE segments in OMORI. Keep using it as the place becomes clearer and clearer, and the battle finally ends. A boss battle is coming, so save. Once we've fully crossed the bridge, we'll be treated to a cutscene, which we won't cover because spoilers. Phase two however, is absolute madness. The trick is to interact with it once on the bin, it'll "examine your features". This is the item we need to bring Humphrey back to surface. After the party beats HUMPHREY, they have completely forgotten about BASIL. About the rooms: It leads to a rather big area that's under construction and littered with Gator Guys: however, the encounters work a little bit differently, like in Pokmon: if they see you, you're toast and will have to fight them, otherwise they shouldn't notice you. She'll then leave, and after Kel begs for it, his Mom will let us go look out for him, as long as we return for dinner when Hero's supposed to arrive. After helping Medusa, Omori will receive a Mystery Potion that will turn his character into a girl. A good idea is to keep with that strategy of Omori's Hack Away combined with Kel's Rebound to deal damage to all of them: Kel's Pass to Hero also ends up on this. There are several Snot Bubble enemies here, which you must avoid, since they seem to explode when defeated no matter what you do, dealing considerable damage to everyone. It is a very lengthy fight, since Pluto's health is seemingly infinite: it'll take time, but you'll get there. In order to be able to access Humphrey again, you'll have to do a little bit of tracking back. Once every Humphrey is down, you can just talk with each one of them to form the bridge. Mari, loved to tease people (going as far as flirting with Hero); she was good at making cookies; puts live bugs into Hero's desk when she was younger because she found his reactions funny; forces roles onto people (ie. In the demo, HUMPHREY was originally placed near a lake in. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Scan this QR code to download the app now. Then at least Kel should overspeed her, in which case you have him act according to necessities (attack only if possible, otherwise heal). That out of the way, you can take the final door to view another cutscene involving Sweetheart and Marina, another of the "witch" sisters. Roboheart doesn't seem to attack, she only heals herself every turn until she is defeated. Emizel. Well, if you go inside the house then enter the right-hand bedroom on its second floor, you'll be able to interact with two cutouts of his twin brother and sister. His tongue is also long enough to be stretched out and anchored on the boardwalk to be used as a bridge into his insides. Take it, and it'll lead you to a hallway, and walk up to the other end to reach another teleporter: this leads you to a hub of sorts. The first pair should be gone pretty fast: it took me a single turn, in fact (since nobody will be damaged at the beginning of battle, let Hero attack, and also use a Follow-Up). Every turn, she'll say "(EMOTION), please", and if any of your units don't have such Emotion at the end of the turn, she'll basically OHKO them with a 999 Heart attack. He is extremely sadistic, toying with OMORI and his friends and telling them that their struggle is futile. V - In the area you go when you go left in the first room after entering Humphrey (Molly's area). You can reaccess this area any time, by interacting with the cupboard by the spot you appeared into. Don't worry about collecting more than what's required. You know the way: from Faraway Park, take the road going down until it ends, then take the street it died on to the right. Not so fast, though, another Boss battle will immediately follow. Content posted in this community. If you get out of the bedroom, you'll be able to see two bumps on the room's carpet, but if you uncover those, you'll see it's just a trick. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Because it was a valid key, a crack will open up nearby, which you can enter to open a creepy area with a TV and two videotapes: one labeled "OMORI" the other labeled "BASIL". The omori route is from not opening the door for Kel yeah. This page is rather long, so feel welcome to freely browse it through the following table of contents. After he is defeated, the player is ejected from him via his blowhole. I recommend you Tag Aubrey and keep as her, since there's a lot of roadblocks around here. In there, you can find the Gruff Guy from the Leak quest (he'll leave after encountering him, so we can then visit him at his home and check how that's going), Kel's Dad, which triggers a funny cutscene, and you can buy more Flowers to place in Mari's Tomb. For his unused variant that was cut out from the game, see the page SINGLE HUMPHREY. You can play the slots that are here, though I don't really see a motive for that (either in real life or in game). He also has a habit of speaking in rhymes during his boss fight as well. There's only a small island here, but you should know the small circle in the ground is actually a teleporter. Another thing you can do that they didn't mention is to go to Hero and Kel's room prior to eating dinner, where they will compare heights and ask you to tell them who's taller. That's the end for this area, and we'll wake up as Sunny back in their home. Once there, you'll find him and Aubrey's gang, and after you confront the latter, they'll attack you both. Another teleporter will activate when you interact with its screen, which leads you to a puzzle room full of conveyor bots: it's all full of avoidable enemies and items, but overall, it's a trick - all you should do is advance to the end of it, where you can take a pipe into another area. You'll appear in a small room with Basil, who'll immediately get dragged away by a set of hands. There's a shop by the entrance, if you need any items: Once in, we'll encounter our very first enemies of the area: Gator Guys. He wants us to go with him to Faraway Plaza to buy some stuff for Hero before he comes back. Then, you can use donate some of your remaining money to the Guitar Guy that's outside Gino's Pizza: the objective to reach is $30, and you can keep donating to him by exiting the area then reentering it so he stops playing his song. Well, it's now on top of your house's roof, and if you give him some Fish, it'll reward us with some Bubble Wrap. Welcome to our set of Omori Extras guides. It's important that you return if you're interested in completing the Weeping Willow quest, as a 'JOKE' sign lies at the top. HUMPHREY is a light blue whale who constantly wears a smile that shows his teeth. This area has all the enemies we've been seeing before, but with a new addition: Fish Bunnies. The reason why you don't need to worry about collecting more keys than required to win is because you literally can't, some keys are unobtainable in the game's main route. There are two throwing platforms here: it's a small game in which, if you manage to have the Humphries match the faces on the sign, you'll get a prize. Going right was the last direction I didn't go in. Once that's done, we can just move to the OtherMart bakery to complete the other errand, but why not take part in Gino's Pizza's Part-Time Job mini-game again? The SLIME GIRLS soon confront SWEETHEART for payment, most likely to be used to feed HUMPHREY. Taking the door leads us into another cutscene involving Sweetheart and Medusa, the last of the "witch" sisters. And just like then, you'll need to hang on (just use Calm Down/attack while it listens you struggle) until a mystery voice tells you which Skill to use: in this case, Persist. What's best, we had bought one right before entering the resort, so talk to her again to give her the bottle and she'll just leave. 2. In our way, we'll find and clean up some nasty tag Aubrey and her gang left for Kel, but it's nothing more than a mere cutscene. Hi, I'm HUMPHREY! Then, when you enter the main room (the one with the stairs), Hero will go into the piano room (first floor to the right). They're super weak, so much you don't need our advice. OMORI ROUTE, Part 5: THE ABYSS and ABBI'S TENTACLES. The group all appear distressed (excluding OMORI) at the thought of . You'll need it. Omori Puzzle Guide Introduction. There are also some Watermimic, fake items - you know which they are because if you run and hit them, they'll attack: these enemies are a bit more dangerous, their attacks consist in using battle items, like Big Rubber Bands and Dynamite, with their effects applying and all. Now, you can get out of the cave and collect all of the items that are found lying around in the construction site (most importantly the Shucker, a weapon that increases Hero's Attack), and after that you can either: Keep going down from there and you'll reach Seacow Farms. Alright, time for Omori to take over. get all the remaining keys that complete hangman :). You can exploit Kel's Rebound and Omori's several Emotion-related Skills to deal considerable damage to them. You'll now appear in an imaginary representation of Sunny's house, flooded by water. This leads to a current-like maze, you can take whatever path you want, it doesn't matter since you'll always arrive to the same area: another hub like zone in which you can talk to a Humphrey in the island to build a bridge. Then continue your journey up and enter the Church that's up top. As soon as you do that, the representation of your fears will attack you, just like it did before with heights and spiders. Also, on a side note: is the hangman/collecting keys crucial to progressing the game? The path is super simple: it looks like a maze, but it isn't: all ways should lead to the right, and you can pick a couple of items like some Life Jam, a Melon Smoothie and a Cheeseburger in your way. Mari's ghost throughout the blank space, looked in the lightbulb, EVERYTHING. You travel down a long river, encountering some grotesque enemies. Now, you should get across through a Humphrey bridge, then find a way to get on its level (take stairs that go down) and hit it, which makes it "move along" with you: if you don't do this, you'll eventually encounter blockades. HUMPHREY has no emotional gimmicks like the other major bosses before him. This all stacks and can pose trouble, but I managed to fend him off mantaining the very same strategy as last time. Seems like Hero has come back just in time to save us, though our other friend needs to get some attention soon, so we'll have to take him home first.