Search within r/Warframe. Charles Burgar is an expert on all things tech and gaming. Option 2: Secondary stat increaseonthe IPS mods. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Whether you're a veteran of the Origin System or a brand new Tenno taking the first 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. That was what I was looking for. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Impact: Impact Damage is one of the three physical damage types. weighting the slash with +slash% will increase the chance for slash proc, and hi. 2,000 Enemies will get tankier just by scaling health. that is pure and simple, OVERPOWERED! Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Slash only shows its mettle when armor levels get high. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. At low levels, IPS fine. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Next: Warframe: A Complete Beginner's Guide. each stack has individual duration. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Unable to move or attack for 3 seconds. It's not without its flaws though. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Including stuff like enemies that are affected by this or that, etc. I can see how my suggetion may seem to complicate things, but it doesnt really. Now. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. This is even though Fulmin already has innate Electricity.). Unable to move or attack for 3 seconds. Cold is great for damaging shields and certain Grineer heavy units. 6 . Alloy armor which the Corpus love to use on some of their robots. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. . User account menu. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Sign up for a new account in our community. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Only Physical damage type worth a damn is Slash. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. I think the specific faction damage is applied like Serration but only if the target is of that faction. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Only to then have the community complain that they want harder content. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Just about every endgame build in Warframe uses Heat. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Update 11.0 (2013-11-20) Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Stacks to 325% increased damage at x10 stacks. Increases effectiveness against enemies with Shields, especially Corpus units. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. so, what does everyone think of this idea?, some constructive feedback would be nice. You need to be a member in order to leave a comment. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. If you had to choose one stat, which would it be? Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. It is fantastic against the Corpus but horrible against heavily armored Grineer. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Obtained From: Sister Liches. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Toxin is also a solid choice for fighting unarmored Grineer. Synoid Helicor. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Learn everything about the powerful Epitaph. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. IPS: +50% Viral is the result of combining Toxin and Cold. My proposed impact and puncture rework Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. 599K subscribers in the Warframe community. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Each can be increased by use of their respective mod cards. Only to then have the community complain that they want harder content. Combining two elemental mods will create a combined element. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. How to leave a lasting impression on the enemy. All stack counters should be rolling counters, e.g. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Covering the hottest movie and TV topics that fans want. Applying additional status effects will refresh the duration. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. You need to be a member in order to leave a comment. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. and if you dont have the elemental mods you need to build optimally. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. thanks for the help everyone! with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. By then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Each proc has its own value. 100 Slash will deal 42. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Magnetic can be created by combining Cold and Toxin. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. In general, Viral is the strongest damage type. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. ((100 + 50) * 10 / 100 = 15). Why is bleed important? Puncture vs. Impact vs. The only I/P/S damage mod worth equipping is Accelerated Blast. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. However, this is a total guess, I personally have never used them at all. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Slash: Slash Damage is one of the three physical damage types. Armor strip and DoT damage make Heat excellent for all factions across all activities. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. they have changed the way armour scaling works, so slash is not as important as it used to be years ago.