- define GLEW_STATIC in the preprocessor. It is suggesting that you are missing a file in your sol'n is the glut.cpp file included in the sol'n? I have no idea, I downloaded all the freeglut files and installed them where I had to install them and this is a linker issue, there is no glut.cpp to my knowledge, it's a dll. Well, its probably not the same problem, but the first thing I do when I get a slew of similar type errors, I check to make sure my Library files are properly set up. Some other things I can think of: - Make sure you include GLEW first, then glut. It just mean that the compiler wasn't able to find some function, in this case glutInitWithExit. logs.zip collected by media-autobuild suite, [93/129] Linking C executable tools\tiffgt.exe, cmd.exe /C "cd . Jaki jest sens si meczy z mieszaniem tych dwch bibliotek, tym bardziej jeli projekt ma by may? I'm trying to get freeGLUT to work with MinGW. Compiling Rust static library and using it in C++: undefined reference, c++ and mongodb - can't compile - undefined reference to `boost::system::generic_category(), Attach custom object to QStandardItem in Qt. almost as if it isnt reading the glut and gl library files but like i said before i have not seen one dll for gl glut or glu. Re: undefined reference to glClear. Need to see your code in order to say what you are doing wrong. Move the cursor to the end of the last line of your program, press the Enter key, then save. Nobody is going to download your files and solve your problem. Search. Click next again and where it asks where Glut is, point to : C:\Program Files (x86)\CodeBlocks\MinGW. 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8
Unless I add LIBS += -lglu32 -lopengl32 -lfreeglut I can't . After spending the last four hours trying to get this working, I'm resorting to asking for help. Summary Files Reviews Support Mailing Lists Tickets Feature Requests; Bugs; Code Cvs Also did you select C or C++ option? [Solved]-OpenMP undefined reference to `_CRT_fenv' and `_setargv'-C++. thanks @AlexReinking! FreeGlut: undefined reference In function `glutInit_ATEXIT_HACK': This topic has been deleted. Re: Linker error: undefined reference to symbol 'glClear'. gdi32, Powered by Discourse, best viewed with JavaScript enabled. 1>test.obj : error LNK2019: SiftGPU96, opengl OpenGL, openGL
9 Years Ago. (i am also using the nehe glut based code to compile and it still doesnt work), [Linker error] undefined reference to `glutInit@8, [Linker error] undefined reference to `glutCreateWindow@4, [Linker error] undefined reference to `glutMainLoop@0. On Windows 7 64 bit and Windows 10 32 bit. They even explain how to compile with g++. The content must be between 30 and 50000 characters. I know that this response is over 3 years removed form the original posting, but I ran across this posting while researching and wanted to offer a response. https://stackoverflow.com/questions/21210895/, java - javaWindows, c++ - session LVS_EX_DOUBLEBUFFER , opengl - MonoDevelop (Linux) OpenGL , https://stackoverflow.com/questions/21210895/, javascript - Node.js Touchless (XCOPY) Windows , java - Sonar : Windows 7 : Throwing error against jdbc on start. I've installed MinGW on my XP64 machine, along with GLUT. Likewise if you need glut or glu library functions you want -lglut -lglu respectively. . > undefined reference to `__imp_glVertex3f', > C:\Users\Exhuman\AppData\Local\Temp\ccM8iHrk.o:main.cpp:(.text+0x109):
These were all functioning mini games by the way. Pythonc++ MinGW freeglut: 64 .dll glut.hgl.hglu.h! Here is the solution to your problem. and i have all the files in the right folders. ->everyone always gives really stupid non-answers. Why is there a voltage on my HDMI and coaxial cables? To learn more, see our tips on writing great answers. #!/bin/bash. As a result, your viewing experience will be diminished, and you have been placed in read-only mode. Using Visual C++, I check under Project->Settings, and hit the Link tab. Not so "crazily non-specific and unhelpful". By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. GLUT then calls the executable's exit function pointer to ensure that any "atexit" calls registered by the application are called if GLUT needs to exit. Connect and share knowledge within a single location that is structured and easy to search. Well how can I set up a window for my project then (and get keyboard actions etc.)? This
Don't tell someone to read the manual. C Programmer working to learn more about C++ and Git. I had the same problem as you with devcpp, and this #define solved mine. people to yell at you for not paying attention!! But I could suggest alternate libraries for window management. Nie jest to bezporednia odpowied na Twoje pytanie, ale czy rzeczywicie potrzebujesz jakich funkcji z freeglut? As a windows application or console? Why does Mister Mxyzptlk need to have a weakness in the comics? lol but now i have these errors. How to map optical flow field (float) to pixel data (char) for image warping? I can't help with GLUT, sorry. __imp_glut* errors. does devcpp 5 already link them or somethin? Select the top option in the tree on the left - it'll be your project name (don't selct Release or Debug, since that will only add the library to either one of the build configurations. In link libraries I have: Wasn't "libglut32.a" depricated or something like that? How to link libraries with NetBeans? Windows 7 32bit, Qt 4 and 5. It will find the glut.h file you need. Maybe you need to check how the dll is being used. You may have figured it out. dwarf99 Author. I was experiencing the same problem as you when I first used FreeGLUT. #include Looks like your connection to Qt Forum was lost, please wait while we try to reconnect. I know this is old, but I had the same errors and found this post in my search for an answer, so I suspect I may be able to help someone else with this problem. I really want to spread some modern CMake practice, and who knows it may lead you to solving the issue you have. The best way to start a new Fortran project is to use the "Fortran application" template: Postby Ident Sat Aug 26, 2017 4:38 pm. If you dont know how to do that just add the following lines in your source code: I know that this question is over 3 years old. it's not like you were helpful anyway dude, I've already dealt with days of "it's so simple you just need to follow this haha it's so easy". spelling and grammar. Bdzie atwiej. Understand that English isn't everyone's first language so be lenient of bad
2)In the Link Libraries box, add the path to all the *.lib & *.dll files listed above, so there will be 6 paths you will add. now that im usin the new devcpp i have these errors, [Linker error] undefined reference to `__glutInitWithExit@12, [Linker error] undefined reference to `__glutCreateWindowWithExit@8, [Linker error] undefined reference to `__glutCreateMenuWithExit@8, [Linker error] undefined reference to `glShadeModel@4, [Linker error] undefined reference to `glClearColor@16, [Linker error] undefined reference to `glClearDepth@8, [Linker error] undefined reference to `glEnable@4, [Linker error] undefined reference to `glDepthFunc@4, [Linker error] undefined reference to `glHint@8, [Linker error] undefined reference to `glClear@4, [Linker error] undefined reference to `glLoadIdentity@0, [Linker error] undefined reference to `glutSwapBuffers@0, [Linker error] undefined reference to `glViewport@16, [Linker error] undefined reference to `glMatrixMode@4, [Linker error] undefined reference to `gluPerspective@32, [Linker error] undefined reference to `glutFullScreen@0, [Linker error] undefined reference to `glutReshapeWindow@8, [Linker error] undefined reference to `glutInitDisplayMode@4, [Linker error] undefined reference to `glutGameModeString@4, [Linker error] undefined reference to `glutGameModeGet@4, [Linker error] undefined reference to `glutEnterGameMode@0, [Linker error] undefined reference to `glutInitWindowSize@8, [Linker error] undefined reference to `glutDisplayFunc@4, [Linker error] undefined reference to `glutReshapeFunc@4, [Linker error] undefined reference to `glutKeyboardFunc@4, [Linker error] undefined reference to `glutSpecialFunc@4, [Linker error] undefined reference to `glutMainLoop@0 ", ok lol i think it deffinately has sumtin to do with headers or the dlls but see in devcpp 5 i havnt seen one GL dll in the directories of devcpp except 2 for like c++, [QUOTE]Originally posted by oGL_nEwB: Do you definitely have the most recent version of Code::Blocks, as those errors appear to be in the OpenGL headers themselves. You could use either SDL (, http://www.allegro.cc/forums/thread/596253, http://www.levelbylevel.com/tutorials/opengl-c-and-glut-using-codeblocks-and-mingw-updated/, http://hubpages.com/hub/How-to-set-up-you-CodeBlocks-for-openGL-lasthopez, Visual C++ Express or Visual Studio are mostly Microsoft specific, Code::Blocks is up-to-date, DevC++ isnt and I have the recent version of Code::Blocks right now. One workaround to this issue is requiring users to always link with the same CRT as GLUT is compiled with. (I'd even consider thinking about the lib prefix (that's also added on certain platforms). Did you put the -lopengl32 -lglu32 -lglut32 in the correct location in the linker options? I use Code::Blocks, because I want to create as portable code as possible (OpenGL/GLUT is used for the same reason) and to my knowledge, Visual C++ Express or Visual Studio are mostly Microsoft specific - or, are they? Or (and this is what I do to prevent any doubt), I simply take the important dll files (glut32.dll, opengl32.dll, etc), and copy them into my Windows/System folder. email is in use. If a question is poorly phrased then either ask for clarification, ignore it, or. Everything is there, you just need to take the time to follow them. The error suggests that it is not being referenced/linked in. it's not linked in at all. With windows and Linux library files: And I am using MingW for the toolchain: The issue I am having is the fact that My Cmake file is doing something wrong, I got the includes to work just fine but there is some issue with linking. Installing my file would make this clearer. IE if you build a win32 executable, make sure you have the glew32 binaries and lib. after i have linked -lopengl32 -lglu32 Make sure it is before the glut include as above. And be very careful to add the GLUT/FreeGLUT library before the OpenGL library.