> or by combining <> macros with DOM macros. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
elements into elements. Returns whether the given slot is filled. The documentation for each macro will tell you what it expects. Global event triggered once just before the page is reloaded when Engine.restart() is called. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Gets or sets the track's current time in seconds. Returns the number of times that the given substring was found within the string, starting the search at position. The typed text has no default styling. Returns the number of currently registered on-load handlers. You can have it hold numbers, text, and even other arrays! Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). SugarCube features a configurable autosave system. If you want to change the font or color, then you'll need to change the styling of the macro-type class. See Config.macros.maxLoopIterations for more information. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). Note: Note: SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. Attaches single-use event handlers to the track. Returns whether a fade is in-progress on the currently playing track. For example: See: The equivalent SugarCube code to achieve a similar result would be: Note: SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Wikifies the given content source(s) and appends the result to the target element(s). You would do well to keep your translations similar when possible. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Making a new story To make a new story, press the button labelled + Story. Function behavior is immutable. Tip: To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). The config object has been renamed to Config and some of its properties have also changed. That will only toggles the views, test mode must still be enabled first. Returns a reference to the Dialog object for chaining. Immediately forwards the player to the passage with the given name. Returns whether, at least, some of the track's data has been loaded. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Note: Twine1/Twee: Required. Note: The variable watch panel may be toggled via the Watch button. See: Deletes the specified on-load handler, returning true if the handler existed or false if not. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. SugarCube 2.x - The current version of SugarCube. Navigation events allow the execution of JavaScript code at specific points during passage navigation. The Config.debug setting for more information. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. The core menu item for the Settings dialog. Generates no output. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Note: When used to set the volume, returns a reference to the current AudioList instance for chaining. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Registers the passage into the Jump To menu. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Dialog API. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. Help with arrays in sugarcube 2. Creates a list of single-use passage links. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Track event triggered when a fade completes normally. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Returns whether a playlist with the given list ID exists. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Doing so allows interactions with the text to also trigger its <>. Gets or sets the playlist's volume mute state (default: false). Anything from a number to a series of characters can be stored in a variable. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Selects the passage element. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Audio runners are useful for performing actions on multiple tracks at once. Deprecated: Returns the last member from the array. The StoryInit special passage is normally the best place to set up playlists. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. SugarCube is a free (gratis and libre) story format for Twine/Twee. Sets the maximum number of iterations allowed before the <> macro conditional forms are terminated with an error. State.current is not a synonym for State.active. See Guide: Media Passages for more information. The story history is a collection of moments. Hides the loading screen, if no other locks exist. Opens the dialog. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. . Note: This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. For example, if a value "is" strictly the . The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). In order of processing: (for reference, this also shows tasks and various special passages). Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Returns whether an audio group with the given group ID exists. The StoryInit special passage is normally the best place to set up groups. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. This function is finicky, however. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Repeatedly executes its contents. Warning: Returns whether playback of the track has been paused. Does not currently remove the track from either groups or playlists. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Executes its contents while the given conditional expression evaluates to true. Returns the title of the passage associated with the active (present) moment. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Warning: Warning: Determines whether certain elements within the UI bar are updated when passages are displayed. Does not modify the original. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Note: SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Returns whether playback of the playlist has been stopped. The story history contains moments (states) created during play. Outputs a string representation of the result of the given expression. Shows the UI bar. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Sets the maximum number of states (moments) to which the history is allowed to grow. Controls the playback of audio tracks, which must be set up via <>. You should virtually never need to use the verbatim HTML markup. The story's title is part of the story project. Does not modify the original. Requires tracks to be set up via <>. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. If you need them, then you'll need to use a class or similar non-generic object. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Can type most content: links, markup, macros, etc. UI API. Collects tracks, which must be set up via <>, into a playlist via its <