1) How to change the vehicles (car/boats/heli/planes) speed, please? Game engine does not support this feature for air vehicle physics. Can only be applied via script or using the Virtual Garage. Any way how to edit it? Articles containing unused/removed content. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I got a problem with Jozen mod. ARMA 3 is processor clock dependent first (both client- and server-side). Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. simulation yet seen in the Arma series. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. I didn't find any mod with a nice speedboat and the Arma's original is too slow. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Top speed modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. PROFILE, Terms ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member ^ A low gear would certainly help for steep terrain. 26 fuel units Not sideways, backwards or diagonal. That should allow the vehicle speed up until it hits 50km/h. That would make it more useful to use the other keys 'Q' and 'W'. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . I can't understand the reason. Strider, Strider HMG, Strider GMG Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Texas General Knowledge CDL Practice Test. Strider Any chances of adding a keybind to engage/disengage cruise? Fly low and fast to the While convenient, it broke other vehicle physics in the game. This script was used to get speeds. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. #4 [ESD]Calibre May 9, 2017 @ 2:51am When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Untested so mileage may vary. All rights reserved. I never noticed it before. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Here's some data. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM All four of the Strider's wheels are able to resist just 250 points of damage. 4000 mass There may be other solutions, this is just something I have done for moving a large sub around in the water. Create an account to follow your favorite communities and start taking part in conversations. Multiply by 3.6 to get KM/H. The hatchback speed, the offread speed, the boats speed. The Strider's body can survive 1,600 points of damage. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). This item will only be visible to you, admins, and anyone marked as a creator. The mod works for all vehicles that use tank, car or boat physic modelling. Can be slingloaded You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. All trademarks are property of their respective owners in the US and other countries. Note the Commander's terminal located on the left behind the driver's seat. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Mousewheel up= +10kph Mousewheel down= -10kph. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Please see the. The introduction of a new PhysX-powered physics model has resulted in the most detailed Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. should free up the scroll wheel for more practical function like speed control. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Maneuver the helicopter sideways with [A] and [D]. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The rest tend to flicker & will be ignored. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Speeds listed are forward movement speeds only. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Conditions. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? What would be the point of using gears if the vehicle accelerates the same? It's measured in meters-per-second. I never liked, in any game, tapping the "gas pedal" to accelerate with. Press question mark to learn the rest of the keyboard shortcuts. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. In short, vehicles now have a bunch of animation and texture sources you can play with. Pull the nose down [W] to gain speed and up [S] to lose it. By along with them, submersible vehicles such as the SDV. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. By If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Use the rudder [Q] and [E] to rotate left/right. role in Espaol - Latinoamrica (Spanish - Latin America). And do you recommend me a better way to increases (or implement) an speedboat much faster, please? About the mods, i found the config for the cars, but its in .BIN format. As you are unarmed, you have nothing to raise/lower. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. The gunner position exclusively controls all weapon systems remotely on the armed variants. Thank you for the help! The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. its a big problem =( The RCWS turret on armed variants can only survive 40 points of damage before failing. The hull can resist up to 200 points of damage. Then look for the file when vehicle are on sell with their classname, price, etc.. So lets see. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. vehicle Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also if using CBA you could use their perFrameHandler instead. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. marvinzih: do you knew how to fix it, please? // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. gears 1-8 and 2 reverse gears. Maintaining a constant speed up till now is annoying at best. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Fuel capacity Can someone clue me in on where to find these scripts, or how to make one myself? You need to sign in or create an account to do that. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. have at act as an accelerator. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. tl;dr Max forward sprint speed for each type. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Multiply by 3.6 for km/h. You click it and nothing happens or it becames disabled I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. It's meant to have a maximum rotation speed. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Move the mouse slower. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Excellent mod! How do you even aim? From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Create an account to follow your favorite communities and start taking part in conversations. The engine can survive up to 100 points of damage. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. For those Faction So, the first step is ho to change the speed of this vehicles. and the 2 civ boats pleases. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. The Strider will have incredible difficulty fording over bodies of water. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. But what is the best way to do it relative to the direction the vehicle is facing? Info This script was used to get speeds. Climbing with the highway gear now is painfully slow getting up an off-road incline. Variants You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Everything about the ARMA game series by Bohemia Interactive on reddit! enemy Game updates, videos, pictures, discussions, help, and more. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Description Description: Sets velocity vector of an object in m/s. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Could be the original, but more faster. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Aaaaaaah too bad i can't change vehicles speed =( Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Is possible to show the option all time of the day, too? Games. I've found this out, thanks. Damage upon the turret will not be shared with the Strider's main "health" pool. Object speed is equal to sqrt(x 2 + y 2 + z 2 . You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. 128 km/h on land12 km/h in water Could you help me with that, please? Press question mark to learn the rest of the keyboard shortcuts. Secondary armament I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Scrolling slower (or in smaller increments) should improve turn speed a bit. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Interior. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. PHYSICS Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. As often as it's done The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. For those insertions where surprise is key, deploy the SDV and approach the target from below. When it's done How often? Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Depletion of its integrity will always result in a catastrophic kill. Thank you for help. Press J to jump to the feed. Create a new vehicle shop is very simple. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The Strider is a four-wheel drive armed reconnaissance vehicle. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Could you tell me where is it, please? insertions where surprise is key, deploy the SDV and approach the target from below. Tandem HEAT explosive charge. Valve Corporation. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". It is incorrectly classified in-game as an MRAP. The first thing that i want is change the speed from normal vehicles, already on Arma 3. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!).
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